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Dragonfly For Mac

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DragonFly is a professional cross-platform virtual camera for Unreal Engine, Unity 3D and Maya, that gives you the power to view your computer-generated environments, character performances and scenes, just as if you were doing a live action shoot, but virtually. Rendering shots in real-time through the camera’s viewfinder, your LCD monitor or iPad, DragonFly lets you visualize your virtual world, record, bookmark, create snapshots and even replicate real camera moves.

*Dragonfly For Mac Wallpaper

*Dragonfly Machine Learning

*Fsl Dragonfly Design For Machine Embroidery

Putting creative control back into the hands of directors and cinematographers working with CG, DragonFly gives you the power and immediacy to make creative decisions on the fly, upfront, saving time and expense during post.

Dragonfly OC MAC. Taking the best attributes of Orange Creamsicle and Miracle Alien Cookies strong citrus flavor with zesty orange notes. Provides a relaxed and energetic effect and may relieve nausea and anxiety, pain, and depression. 500mg cartridges filled with pure cannabis extract. Dragonfly is a color picker especially for webdesigners and media artists. In contrast to other color pickers Dragonfly allows you to select multiple colors. Dragonfly for Mac. Your DragonFly shipped from the factory fully compatible and ready to be used with Apple iOS mobile devices, Android smartphones and tablets, and Mac and Windows PCs. (In some cases, Android devices will require a third-party app in order to support USB audio output. For more info, see “For Use with Android Devices” in your Flight Manual.).Bringing the creative freedom of live action to CG

Harnessing leading game-engine and motion tracking technologies, DragonFly puts directors and DPs center stage in a CG production. Giving you all the tools you need to drive a camera, in real-time, just as you would your favourite real-world camera, DragonFly lets you test camera angles and moves for your CG scene and actors performance, and view the creative result live. Explore, execute, record, and even export the most complex camera movements from start to finish, with DragonFly you get the same freedom to experiment as a director on a live action film set.Powerful time-saving virtual cinematography made easy

DragonFly is designed to be a tool that works for you and not the other way around. Cross-platform and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in Unreal Engine, Unity or Maya. We support ARKit for a light-weight wireless mobile virtual camera as well as gamepad inputs, and Optitrack systems if you’re running a more traditional virtual production setup.Powerful time-saving virtual cinematography made easy

DragonFly is designed to be a tool that works for you and not the other way around. Cross-platform and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in Unreal Engine, Unity or Maya. We support ARKit for a light-weight wireless mobile virtual camera as well as gamepad inputs, and Optitrack systems if you’re running a more traditional virtual production setup.Production proven virtual production workflow

Built in collaboration with leading Hollywood studios to break down barriers in virtual production. DragonFly gives you an efficient end-to-end virtual cinematography solution from a highly optimized workflow for location scouting, rapid iteration on set, through to reviews and dailies, and if you’re working in a traditional pipeline, straight into post-production. Xsens and Glassbox Webinar 

Xsens and Glassbox Demonstrate Streaming Motion Capture Data and Virtual Production Techniques through a Virtual Private Network Cabin Fever - Crazy 3D Short 

Cabin Fever – A New Way to Pre-Viz (and Finish) Action Movies Using 3Viz, Unreal Engine & the DragonFly virtual camera. Introducing DragonFly  Siggraph 2019 Unity Demo 

Watch Glassbox Senior Lead Engineer, Jannes Nagel, present a deep dive demo of Glassbox virtual production toolsets DragonFly and BeeHive for Unity and Maya at the Siggraph 2019 Unity Session Room. Testing ideas with TTF 

See Glassbox CEO, Norman Wang, and CTO, Jannes Nagel, testing out pre-release products with our development partner The Third Floor in this making of ‘The Green Wedding’ video.Platform Agnostic

DragonFly supports both Unreal Engine and Unity 3D, as well as leading 3D DCC Autodesk Maya, and offers a like-for-like workflow out-of-the box on all three platforms. This means that with our DragonFly virtual camera in your toolkit you’ll never find yourself relearning controls when you move across platforms. Apple Companion App

DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.Apple Companion App

DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.Joystick Bindings

DragonFly’s handy Joystick Bindings allow users to bind settings for their most commonly used camera features to a joystick, game vice controller or the iPad controls. When using the Bindings users can change reference axis (global or local), giving them the ability to cover large distances or allow for fine tuning. In addition, DragonFly comes with an API Function for Joystick Bindings, giving advanced users the ability to bind custom DragonFly API functions or analog sticks for extensive control over the camera directly through the joystick.Camera Tracking

DragonFly supports Vive Tracker, ARKit and OptiTrack natively for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the Vive Tracker, MoSys, Vicon or other specialist motion capture systems, DragonFly seamlessly integrates into your existing workflow thanks to its native integrations and Custom Tracking Input API. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.Camera Tracking

DragonFly supports Vive Tracker, ARKit and OptiTrack natively for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the Vive Tracker, MoSys, Vicon or other specialist motion capture systems, DragonFly seamlessly integrates into your existing workflow thanks to its native integrations and Custom Tracking Input API. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.Platforming

Platforming allows the virtual cinematographer to see from the point of view of a camera from any object in the scene, allowing the user to quickly and easily move around the scene and record from any view point. For example when creating a point-of-view shot for an animated object, Platforming to the object and including its rotation lets the virtual camera move exactly like the object itself. This is particularly helpful to hone in on an area of the scene for more specific takes or can be used to navigate a large virtual scene when virtual location scouting.Snapshots

DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.Snapshots

DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.Movement Scaling

DragonFly’s tracking system allows the user to specify a per-axis scaling value to convert real world motion into the virtual world. This enables the user to scale up or down movement to fit either a stage or the dimensions of a virtual scene. This motion can also be combined with the joystick controls to support fine or large movements.Review & Recording

DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the 'recording speed' setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.Review & Recording

DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the 'recording speed' setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.Slow Motion Playback 

With Slow Motion Playback users can set a speed factor that enables smooth motion as well as tracking of fast movements, with this feature users have the flexibility to playback either at normal speed or in slow-mo, whereby time appears to be slowed down.Recorded Clip Smoothing 

Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.Recorded Clip Smoothing 

Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.

Just one more step… To access product downloads please login, or create an account and accept our EULA. You’ll then have access to all the good stuff this page contains  Thanks for stopping by. DragonFly for Unreal: Installation Tutorial, Part 1 of 4DragonFly for Unreal: Set-Up Tutorial, Part 2 of 4DragonFly for Unreal: Recording & Playback Tutorial, Part 3 of 4DragonFly for Unreal: Review Workflow Tutorial, Part 4 of 4DragonFly for Maya: Virtual Production Made Easy TutorialMaking remote working easier than ever

Designed for greater flexibility, whether you're working remote or in-studio, DragonFly 2.0 delivers on the top user requests for 2020: Bringing major advancements in camera tracking capabilities, including the addition of Vive Tracker support, more flexible workflow features, new floating license options, and the addition of live motion capture support. DragonFly 2.0 delivers more options for both indie content creators and studios needing a flexible, cross-platform virtual camera for Virtual Production in the new normal.New Native Vive Tracker Support

DragonFly 2.0 adds Vive Tracker support to DragonFly’s native list of tracking options. Giving users a simplified UI that automates the setup of native tracking systems, with the addition of Vive Tracker users can now be up and running with all the industry standard trackers out of the box. Native Vive Tracker support is also VPN friendly, and makes working from home with DragonFly that much easier. Unreal & Maya only. New Custom Tracking Input API

DragonFly 2.0 delivers a Custom Tracking Input API that enables users of specialist tracking solutions, like MoSys and TechnoCrane, to override the native tracking inputs and get to work with their tracking solution of choice. Perfect for advanced users looking to connect DragonFly to their pre-existing tracking set up. Unreal Only.New Custom Tracking Input API

DragonFly 2.0 delivers a Custom Tracking Input API that enables users of specialist tracking solutions, like MoSys and TechnoCrane, to override the native tracking inputs and get to work with their tracking solution of choice. Perfect for advanced users looking to connect DragonFly to their pre-existing tracking set up. Unreal Only.New Apple Companion App Tracking Options

DragonFly 2.0 brings with it an update to the DragonFly Companion App that allows users working with the Vive Tracker, Optitrack or other specialist tracking systems to use an iPad or iPhone as a viewer. Previously only compatible with Apple’s native ARKit integration, you can now use your Apple device as a viewer no matter your tracking preference.PIE Support for Livelink Data Streaming

DragonFly 2.0 ensures users working with live motion capture can visualize animation and actor performances in real-time. Thanks to the addition of PIE Support for Livelink Data Streaming, whether you’re working with an optical motion capture system or an at home volume you can now include live mocap in your virtual camera session. Unreal Only.PIE Support for Livelink Data Streaming

DragonFly 2.0 ensures users working with live motion capture can visualize animation and actor performances in real-time. Thanks to the addition of PIE Support for Livelink Data Streaming, whether you’re working with an optical motion capture system or an at home volume you can now include live mocap in your virtual camera session. Unreal Only.Blueprint API Extension

DragonFly 2.0 delivers enhanced user customization options thanks to its extended BluePrints API. Giving users the power to: Set a recording name via an external source, playback their last recording via a button binding, and toggle back and forth between recording and reviewing, DragonFly 2.0 adapts to your workflow. Unreal Only.Touch Screens Controls & Customizable HUD

DragonFly Companion 2.0 puts more control into the hands of virtual cinematographers and virtual camera operators. New touch screen controls mean users can now control the virtual camera directly from the viewer with or without the GameVice controller accessory. And thanks to two new configurable HUD widgets for lens and shot name, including lower bar customization, users can change and customize settings quickly and easily for the perfect iPad or iPhone set up.Touch Screens Controls & Customizable HUD

DragonFly Companion 2.0 puts more control into the hands of virtual cinematographers and virtual camera operators. New touch screen controls mean users can now control the virtual camera directly from the viewer with or without the GameVice controller accessory. And thanks to two new configurable HUD widgets for lens and shot name, including lower bar customization, users can change and customize settings quickly and easily for the perfect iPad or iPhone set up.DragonFly Companion Joins the App Store

DragonFly Companion has passed Apple reviews and is now available to download from the App Store. Update now by searching DragonFly Companion, Glassbox Inc., or direct download here. Flexible Floating Licenses

DragonFly 2.0 adds floating licenses to the available license types for DragonFly. Ensuring licenses can be checked in and out by team members working on different machines, working from home has never been easier with DragonFly.'Dragonfly'Single by Fleetwood MacB-side'The Purple Dancer'ReleasedMarch 1971RecordedLate 1970GenreBlues rock, psychedelic rockLength2:42LabelReprise (RS27010)Songwriter(s)Danny Kirwan, W. H. DaviesFleetwood Mac singles chronology'The Green Manalishi (With the Two-Prong Crown)' (1970)'Dragonfly' (1971)'Did You Ever Love Me' (1972)

'Dragonfly' is a song written by British rock musician Danny Kirwan with lyrics taken from a poem by Welsh poet W. H. Davies. It was originally recorded by Kirwan's band Fleetwood Mac in 1970, and became the first UK single released by the band after the departure of their frontman Peter Green. It was also their first single with Christine McVie as a full member of the group. By the time the song had been released, guitarist Jeremy Spencer had left the band.Recording[edit]

The lyrics to 'Dragonfly' were taken from W. H. Davies' 1927 poem, 'The Dragonfly', with some lines switched around and others omitted. The poem included an extra verse that does not feature in the song.[1] Kirwan wrote the music for the song, sang and played guitar, accompanied by Mick Fleetwood on drums and John McVie on bass guitar.

The B-side of the single, 'The Purple Dancer', was written by Kirwan, Fleetwood and John McVie, and featured vocals from both Kirwan and Jeremy Spencer. Both songs were recorded during the same session in late 1970. Spencer did not participate in the recording of 'Dragonfly', but both songs were played at concerts during late 1970 and early 1971 and exist on bootleg recordings. 'Dragonfly' was also recorded for the German TV show Beat-Club in 1971, after Spencer had left the band. New guitarist Bob Welch featured in the performance in Spencer's place.

'Dragonfly' was recorded after the release of Fleetwood Mac's Kiln House album in September 1970, and no songs from that album had been released as singles in the UK, although 'Jewel Eyed Judy' was a single in the United States, Germany and the Netherlands, and 'Tell Me All the Things You Do' had been released in France. 'Dragonfly' was chosen as the band's next single in the UK, Germany and the Netherlands. Special picture sleeves were issued for the German and Dutch releases, but the British single had a plain Reprise sleeve.

The single failed to chart in any of the countries in which it was released, even in the Netherlands, where the previous single 'Jewel Eyed Judy' had made the top 50. 'Dragonfly's commercial failure added to the gloom within the band when they returned to Britain from America. Christine McVie later confessed, 'Over the last year, it seems as if we have just been battered and beaten about the head with a giant club.'[2]

'Dragonfly' subsequently did not feature on Fleetwood Mac's following album Future Games, although it did appear on a 1971 Greatest Hits collection.Dragonfly For Mac Wallpaper

'Dragonfly' and its original B-side, 'The Purple Dancer' was released as a limited edition pressing of only 3000 copies on purple vinyl by Reprise Records for Record Store Day 2014 on 19 April 2014. Also released on blue vinyl, this release was the first time the song was ever available as a single in the United States. It charted at No. 9 on the Hot Singles Sales chart in the US, the first time the song had charted anywhere.[3]Dragonfly Machine LearningReaction[edit]

Kirwan's former bandmate Peter Green said of 'Dragonfly': 'The best thing he ever wrote... that should have been a hit.'[4]

In his book, 'The Complete Guide to the Music of Fleetwood Mac', Rikky Rooksby stated: '... wonderfully textured guitar playing. It has shimmering chords and the tune coming down in octaves... This is far and away the best thing which Kirwan ever wrote.'[5]Personnel[edit]

*Danny Kirwan – guitar, vocals

*John McVie – bass guitar

*Mick Fleetwood – drums

*Jeremy Spencer – guitar, vocals (B-side only)

*Christine McVie – piano, backing vocals (B-side only)References[edit]

*^'The Dragonfly' at theglade.net

*^'Keep On Going – Bob Welch and the Rise and Fall of Fleetwood Mac'. Love-It-Loud. Retrieved 29 April 2014.

*^'Fleetwood Mac Chart Updates PLUS Stevie Nicks sales boost in wake of Tonight Show performance'. Fleetwood Mac News. 27 April 2014. Retrieved 29 April 2014.

*^Vernon, Mike (1999). The Complete Blue Horizon Sessions (CD box set booklet). Fleetwood Mac. Sire Records.

*^Rooksby, Rikky, 'The Complete Guide to the Music of Fleetwood Mac', Omnibus Press, 1998, p. 173.External links[edit]Fsl Dragonfly Design For Machine Embroidery

*Lyrics of this song at MetroLyricsRetrieved from 'https://en.wikipedia.org/w/index.php?title=Dragonfly_(Fleetwood_Mac_song)&oldid=959422331'

 

 

 

 

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